godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [2D Physics] RigidBody2D breaks when on a StaticBody2D and Engine.time_scale is set to 0
- GDScript String.contains() always returns false if argument is empty string
- Removing scripts from objects can violate gdscript static typing
- String.contains() returns true for empty
- Vulkan: Non-power-of-2 PointLight2D texture renders wrong
- Make anchoring presets an enum instead of being assigned based on ints
- Register RenderingServer class and singleton with scene types
- [3.x] Deleting an asset from the FileSystem tab does not delete its .md5 in res://.import
- Add "Explicit Start Frame" tile animation mode.
- range -> zmax/zmin doesn't work with DirectionalLight2D
- Docs
- C++ not yet supported