godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Animations can no longer be "local to scene"
- Godot crash in a Linux VM (VMWare, VirtualBox) or without Vulkan GPU when using Vulkan software rasterizer (llvmpipe crashes)
- Enable SPIR-V optimizations for shader compiler (looking for testing).
- `class_name` classes become invalid on PCK scenes when unloading PCK files
- [2D Physics] RigidBody2D breaks when on a StaticBody2D and Engine.time_scale is set to 0
- GDScript String.contains() always returns false if argument is empty string
- Removing scripts from objects can violate gdscript static typing
- String.contains() returns true for empty
- Vulkan: Non-power-of-2 PointLight2D texture renders wrong
- Make anchoring presets an enum instead of being assigned based on ints
- Docs
- C++ not yet supported