godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Characterbody2D teleports with another Characterbody2D that teleports when it stands on top of it.
- Drawing more than 445,525 circles every frame causes the project to permanently freeze
- [Godot 3.5.3] range(16777217, ...) begins at 16777216
- GPU Particles lacks unit info on Directional and Radial animated velocities
- Cannot debug nested dictionaries
- Input Map > PS4 (gen 2) controller > D-pad > erratic behavior
- GDExtension expose `add_move_array_element_function`
- Forward Plus Renderer causes frameskips/jitter/judder/stutter, GPU frames aren't sorted correctly on Windows
- Saving and restoring AnimationNodeStateMachine works unreliably/unpredictably
- Bugs and crashes during editing caused by AnimatedSprite2D and AnimationPlayer.
- Docs
- C++ not yet supported