godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- GDExtension expose `add_move_array_element_function`
- Forward Plus Renderer causes frameskips/jitter/judder/stutter, GPU frames aren't sorted correctly on Windows
- Add the ability to expose nodes for direct access in instantiated scenes
- Reparenting a Node with a PinJoint2D and jointed couple as children creates an offset in the joint.
- Editor dialogs sometimes open on a different monitor on multi-monitor setups
- Handling of quotes within arguments in OS.execute()
- C# Game crashes randomly on changing scenes with USER ERROR: FATAL: Condition "gchandle.is_released()" is true
- Show 'Editable Children' and 'Load as Placeholder' context menu options for multi-node selections
- C#: Documentation on supporting C# scripts in the Godot editor.
- Add an option to ignore whitespace characters to XMLParser, similar to Irrlicht Engine's implementation
- Docs
- C++ not yet supported