godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- (Visual) Profiler stops updating when editor is not in focus with default Unfocused Low Processor Mode Sleep value.
- Crash on adding more than one scene instance with an OmniLight3D
- Scene under SubViewport renders at screen resolution instead of SubViewport resolution
- Using `EditorSyntaxHighlighter` in `TextEdit` crashes the project.
- Changing Camera Exposure in updating SubViewport causes Flickering
- "Godot quit unexpectedly" crash on macos when C# thread references uninitialised variable
- Control methods has_theme_font*() always returns true
- CanvasLayer does not hide if parent node is hidden
- Resolution issue with dual monitors with different DPI
- Autocomplete triggers inside shader comments
- Docs
- C++ not yet supported