godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Native file dialogs do not prevent input from propagating to main window
- ConfirmationDialog with `visible = true` spawns at invalid position when embedded subwindows is disabled
- MeshInstance2D Gets Artifacts if Object Is Rotated.
- Enhancing Readability and Reducing Complexity in NavMap sync and get_path Methods
- Unwrap UV2 for Lightmap/AO option causes mesh to turn into black cube
- (Visual) Profiler stops updating when editor is not in focus with default Unfocused Low Processor Mode Sleep value.
- Scene under SubViewport renders at screen resolution instead of SubViewport resolution
- Using `EditorSyntaxHighlighter` in `TextEdit` crashes the project.
- "Godot quit unexpectedly" crash on macos when C# thread references uninitialised variable
- Control methods has_theme_font*() always returns true
- Docs
- C++ not yet supported