godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Modifying a bone's transform will freeze the pose
- High CPU usage on HTTPClient with threads (on slow server response)
- Color stacktraces printed by the crash handler when in a TTY
- Bad performance using AnimationTree when multithreaded
- `MenuButton` ignores custom styles because it's `flat` by default
- TileSet methods `tile_get_texture(id).get_size()` and `tile_get_texture(id).get_data()` return wrong data
- Viewport Update Mode Once does not Reset
- [3.x] Documentation is unclear on how to move a RigidBody2D in Kinematic mode
- 3D objects get jagged edges in GLES2 (due to low Z-buffer precision on AMD GPUs)
- Particles editor plugin generate emission point from mesh file broken
- Docs
- C++ not yet supported