godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add show_error param to script reload
- Changed Signal not emitting on certain Resources.
- Setter not called when changing value within dictionary
- Add unit tests for `SortArray` + do some conservative refactoring
- Signals appear to be broken to some extent
- AnimationTree & animation_finished signal not always triggered - C#
- Permit overriding the projection matrix passed to shaders without affecting culling logic.
- Godot crashes then won't open unless PC restart.
- [3.x] Add `max_render_size` ProjectSettings
- `sin()` and `cos()` are ~2x slower when compared with `Vector2.from_angle()` in GDScript
- Docs
- C++ not yet supported