godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn
- Running LOD generation under tsan uncovers lock-order-inversion
- Network.disconnect_peer() will terminate client connectivity before any rpc() calls can happen.
- Always call `set_animation` in `set_sprite_frames`
- AcceptDialog does not show the whole title if the title is too long
- Lightmapping Crashes Engine
- `Default Texture Filter` project setting has no option for anisotropic filtering
- Change hashing functions to operate on char32_t data directly
- Upgrade SDFGI to HDDAGI
- String::sha256_text() shows up as a hotspot during game launch
- Docs
- C++ not yet supported