godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Body_Exited Signal Firing When Body Enters AND Exits.
- Expose compression block size as parameter of `FileAccess.open_compressed()`
- WINDOW_MODE_WINDOWED acting weird
- servers/rendering/renderer_scene_cull.cpp:3401 - Parameter "scenario" is null.
- Change_scene_to_* bugs after changing scene manually
- str(0.0 * -1.0) produces "-0", expect "0"
- Add support for selecting multiple properties with `PropertySelector`
- Optimize Viewport's `_gui_find_control_at_pos` for `Container` nodes
- Don't warn of shadowing non-static variables in static contexts
- Add `is_colliding` method to `SpringArm3D`
- Docs
- C++ not yet supported