godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Matrix transform error when displaying TabBar
- RemoteTransform2D set to update position and rotation only, is slightly affecting scale.
- Unexpected position rounding in viewport coordinates
- Support exporting selected resources without dependencies
- [4.x] [PoC] Optimize vertex shader code register usage
- Button Group breaks inheritance if the scene is opened in the editor (without changing anything)
- SDFGI produces wildly inaccurate and extreme lighting intensities on Intel Windows drivers
- [TRACKER] 2D pixel perfect proposals, issues and PRs
- Gdscript - should generate an error when adding (append) an element of a different type that does not match a typed array - No type validation errors will be generated, and the array will not have the element added
- Junk fill freed memory on dev builds to help find use after frees.
- Docs
- C++ not yet supported