godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Resource Serialization Problem in Editor
- Apply_floor_snap() method of CharacterBody3D does not update the velocities after the snapping.
- Godot 4.2.1+ AnimationTree advance expression in the editor is not parsing C# enum or const.
- Resetting a custom setting throws error and removes setting
- False positive unsafe_call_argument with variant
- `Control`'s `clip_contents` ignores camera rotation
- EditorExportPlatformAndroid object doesn't contain expected properties at export time
- (Code-Shown) Popup Menu Makes Ordinary Menu Items Unresponsive
- Renderer: Visible color banding on minimal 2D scene
- The raycast3d's module "is_colliding()" is true while "get_collider()" is null after using "queue_free()" on the "get_collider()".
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- C++ not yet supported