godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Changing `NavigationRegion3D.navigation_mesh.cell_size` doesn't set up `NavigationServer3D` respective map to correct `cell_size` resulting in mismatch error
- Setting TextureRect.texture does not update the node's size in the same frame.
- Add disable_scripting build option
- StaticBody3D collisions does not scan layers of RigidBody3D
- Unexpected C# performance loss on simple scripts
- Duplicating a Node in Editor references original Node
- Add working `ResourceFormatLoaderGDScript::get_dependencies()` implementation
- OpenXR Quest 3 VSync Not Honored
- Add `decals_disabled` render mode and BaseMaterial3D property
- HTML iOS wont enter fullsceen
- Docs
- C++ not yet supported