godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Introduce `Window` option to contain multiple `Viewports` with a focused `Control`
- Partial fix XMLParser conformity to XML specification
- display_server_windows.cpp - Parameter "hicon" is null.
- Core: Implement `real_t` literal `_R`
- Depth buffer resolution is unexpectedly small when sampled in spatial shader
- Unused parameters show underscore prefix in documentation
- FPS cap with V-Sync enabled is incorrect with multiple monitors with different refresh rates
- Rendering error: When setting screen stretch, black bars remain even when not enabling stretching or fullscreen
- XMLParser doesn't conform to the XML specification for elements
- Appears to be unclosed PIX event markers which make performance profiling difficult
- Docs
- C++ not yet supported