godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Black artifacts along vertices in imported meshes
- GDScript: Add support for relative paths in `load()`
- Crashes don't show up in the editor's console log
- Unexpected normals when colliding with Tilemap
- TileMap ScenesCollections tiles ignore y-sort origin of layer they are placed in.
- Scenes preview icon (not thumbnail image) may be wrongly set when the root node has no script
- ResourceSaver.save() writes null for sub-resources that refer to each other
- [WIP] Linux/BSD: Add status indicator support through DBus
- Make depth fog aerial perspective use the first radiance mipmap
- Instances of inherited scenes are not updated when changing exported var value on base scene if scene containing them was already open, until editor restart
- Docs
- C++ not yet supported