godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- SkeletonIK chain solver operates differently in GDExtension and C++ Module
- Importing .fbx files results in circular dependency errors when trying to instantiate the file in an unsaved scene through the 3D Viewport.
- Make scan for projects threaded
- Animation Tree: State machine nodes view does not refresh on Undo/Redo creating new node (until next click)
- Remove rect from Path2D
- When the project is started, trying to change the vertical synchronization in the macos system will cause the macos system kernel to crash and the computer to restart with a black screen.
- Rider forgets about the Godot namespace when building for Android
- Restrict Vulkan and D3D12 project settings to editor or when disabled
- Code Editor: Add documentation tooltips
- Array.remove_at(index) out of bounds error even if the array size is correct
- Docs
- C++ not yet supported