godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Splash screen background remains opaque, even after enable the options "Transparent" and "Per Pixel Transparency" and adjusting"BG Color" to (0, 0, 0, 0).
- MeshDataTool.get_edge_faces giving incorrect faces.
- Separate resource picker's create options
- RemoteTransform flips target node upside-down if update_rotation is false
- Performance Issue in VideoStreamPlayer on Linux Exports Without Debug Mode Enabled
- Implement `remove_user_signal` test case.
- Deprecate IMA ADPCM
- CharacterBody2D move_and_slide resolves rectangle shape corner collisions incorrectly
- Add clearer error messages when using set/get incorrectly.
- SpinBox value gets changed by setting limits
- Docs
- C++ not yet supported