godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Hexagon Tileset 2D don't use regular hexagon
- Scroll the 2D editor viewport automatically when dragging
- PROPERTY_HINT_RANGE doesn't work for properties of a custom ArrayMesh class if the setter on that property re-computes the mesh.
- Godot 3.6 beta: Opening big project from 3.5 causes editor to be slow until godot cache is cleared
- GLB/GLTF Import Rendering Issues on both Mobile/GL Compatible renders.
- Fragment shader on Control material: SCREEN_UV uses editor viewport coordinate instead of canvas layer coordinate
- Godot builds normally with <PublishTrimmed> but crashes when run!
- [iOS] Implement raw mouse input support and captured mouse mode.
- Failed import on the first start of the project with csv translations, but after restart everything imports fine
- get_system_dir does not return correct media folders in Android
- Docs
- C++ not yet supported