godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot crashes after creating a project in Forward+
- create_server does not create LISTEN socket
- _integrate_forces(state) is called even if custom_integrator option is off.
- Expose `World3D.compositor`
- Add Node "editor-only" Toggle
- Label fonts don't change to 1px as shown in the setting text box when font size is enabled
- Can't assign subclass of custom resource in property that expects a given resource type in the inspector
- Hexagon Tileset 2D don't use regular hexagon
- Scroll the 2D editor viewport automatically when dragging
- PROPERTY_HINT_RANGE doesn't work for properties of a custom ArrayMesh class if the setter on that property re-computes the mesh.
- Docs
- C++ not yet supported