godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- buggy editor preview on android
- Improve ucaps.h `_find_upper()` and `_find_lower()` performance
- Ignore all material that use transparency in OccluderInstance3D baking.
- Can only run projects using the Compatibility rendering method, even though the hardware supports Vulkan
- Add editor check for compatible visibility layers for `CanvasItem`
- Add custom data to item in mesh library
- Runtime TileData modifications are reset after TileMapLayer _rendering_update
- Mention `fmod()` when relevant in GDScript error message about modulo types
- Dev assert on editor exit: 1 shaders of type ParticlesShaderRD were never freed
- Godot crash: "XIO: fatal IO error 62"
- Docs
- C++ not yet supported