godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- If Prefer native menu is enabled after displaying a popupmenu at least once, it displays in odd location
- Linking a PopupMenu to a StatusIndicator forces the PopupMenu to use the Prefer Native Menu option
- Add support for struct uniforms in shaders
- Optimizations to mikktspace.c
- Skeleton Heavy CPU Bottleneck
- More Texture2D scripting APIs
- TileSet editor with low performance using the tile grid.
- `GPUParticlesCollisionBox3D` and `GPUParticlesCollisionHeightField3D` produce different results in the same setup
- Import a large glb file (778MB) which contains 800 models will crash the editor.
- `GPUParticlesCollisionSDF3D` does not seem to have any visible effect on particles
- Docs
- C++ not yet supported