godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Implement a zoom and pan gizmo for the 3d editor
- Make `push_error` and `push_warning` print name of calling function
- (EditorInspectorPlugin) `add_property_editor()` sometimes fails to catch stale reference before casting, crashes editor with segfault error.
- If Prefer native menu is enabled after displaying a popupmenu at least once, it displays in odd location
- Linking a PopupMenu to a StatusIndicator forces the PopupMenu to use the Prefer Native Menu option
- Add support for struct uniforms in shaders
- Optimizations to mikktspace.c
- Skeleton Heavy CPU Bottleneck
- More Texture2D scripting APIs
- TileSet editor with low performance using the tile grid.
- Docs
- C++ not yet supported