godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Physics Interpolation - First use of `get_global_transform_interpolated()` can result in streaking
- No way to check if `AudioEffectRecord` has data before calling `get_recording()`
- Curve2D.tessellate() duplicates each redundant point 60 times.
- Window changes position when editor is resized
- Backport AnimationPlayer editor zoom towards current timeline position to 3.x
- Changing `CompositorEffect` array in the editor while the game is running gives `Cannot asign contents of array[Object]`
- Reuse old fog buffer when adjusting viewport to eliminate flickering
- C# class validation fails with filenames that include a period
- Fix early return hides error messages in `VisualShader::get_node`
- Create new project with default "Create folder" selected, not working in Godot 4.3.*
- Docs
- C++ not yet supported