godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Resource path autocomplete fails for preload
- Specular aliasing becomes more visible when depth of field or glow is enabled
- Building the summator module from docs as shared module results in error
- Allow specifying C# class name instead of source file path as node's script
- Label nodes should respect their content when using the shrink size flags.
- Object is not rendered behind Dof Near Blur distance on Android
- UndoRedo error with consecutive create_action calls
- GDScript runtime type checking with 'is' doesn't work with non-GDScript classes (e.g. NativeScript)
- Engine.GetSingleton() fails to resolve auto loaded nodes in C#
- Weird behaviour when setting the rect size via code and anchors
- Docs
- C++ not yet supported