godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add GDApprox test helper for approximate checks of float-based types
- Switching between tabs in the editor causes flickering between tab contents
- RenderingDevice: Wait for present if supported (Vulkan Windows/X11/Wayland - needs testing)
- Bind `Material.get_shader_rid`
- [RFC] D3D12: Use waitable swap chain to reduce input latency
- physics_interpolation makes PackedVector2Aray keyframed animations inconsistent
- CharacterBody2D without velocity get sticky collision
- GPUParticles3D - changing the mesh from a non-trail-mesh to a trail-mesh makes particles disappear
- HTTPClient does not resolve internationalized domain names
- Resource thumbnails don't update automatically when the resource is being edited (needs an inspector rebuild to show up)
- Docs
- C++ not yet supported