godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Invalid case for `PlaceHolder` & `UserData` in GDExtension function pointers
- Create RangeInt and EditorSpinSliderInt, int64_t versions of Range and EditorSpinSlider.
- Texture2Drd nested in ShaderMaterial keeps completely white once an empty RID was assigned to it
- Fix a bunch of issues found by static analyzer.
- [3.x] Support empty string markers for translations
- GDShader parser should give errors in incorrect usage of `const` and certain array type declarations
- Pop when enabling audio filter, such as LowPassFilter
- Creating Android additional pack files (DLC) always includes .NET runtime when using Mono version
- Read "key" option of the [img] tag of RichTextLabel
- Random freezing of Godot IDE on Linux. Happens enough times to be disconcerting. Anyway to determine cause?
- Docs
- C++ not yet supported