godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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C++ not yet supported1108 Subscribers
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Help out
- Issues
- Misleading return value on Object::call_deferred
- Overhaul Variant Documentation
- Every time I start a new project, a warning is printed about an unavailable file (due to it being referenced in `editor_layout.cfg`)
- Visual shader plugin complains about missing version and category
- Spatial shader with Next Pass does not perform depth testing correctly
- Tweak checkerboard colors to be easier on the eyes
- Poor performancy in the inspector tab
- Input.is_action_pressed triggers on each frame after resuming from a breakpoint, action cache not invalidated
- Cannot export C# array of type Vector2I, Vector3I, Vector4I: "GD0102: The type of the exported field is not supported"
- RayCast2D detects object at previous position, if that object has just moved
- Docs
- C++ not yet supported