godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Implement segmenting of Line2D for better fidelity when using width curves
- Fix import for unused animation slice information.
- Godot crashes after `Index p_index = 0 is out of bounds (size() = 0)` error.
- 3D Omni Lights cut in half after exporting to Web
- Release build has tree_exiting error that doesn't occur in debug build/editor (Windows, MinGW/GCC LTO regression)
- Can I use part of a sprite as the light texture?
- Misleading return value on Object::call_deferred
- Overhaul Variant Documentation
- Every time I start a new project, a warning is printed about an unavailable file (due to it being referenced in `editor_layout.cfg`)
- Visual shader plugin complains about missing version and category
- Docs
- C++ not yet supported