godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Remove deprecated method `Window::move_to_foreground()`
- Window resized on secondary monitor resets to default window size if moved to main display
- Exported variable resets to default after collapsing the structure
- Add collision state signals for `Raycast2D/3D`
- CanvasTexture can't use AtlasTexture as an input for either Diffuse, Normal nor Specular maps
- Autofill comment when inserting a new line in documentation
- Editor window expanding at random, display server error
- get_debug_mesh doesn't generate any valid surfaces
- Deadlock in `EditorNode::immediate_confirmation_dialog` when importing in headless mode with GDExtension
- InputEventScreenDrag and InputEventScreenTouch event.index are bug values on iOS/iPadOS web export
- Docs
- C++ not yet supported