godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Export size of windows desktop executable increased in 4.3 compared to 4.2.2
- Safe `Camera::unproject_position()`
- Custom script icons render too small on Retina display
- [cross compile] gcc/llvm + aarch64/riscv64 embree intrinsics
- `load()` returns `GDScript` even with `Parse error`, but `new()` method can't be called and error is undetectable
- Clicking any element in certain popups will cause the body contents of the popup to visibly shift but not the interactable controls (Windows ARM)
- Exporting to output within project folder creates pck with embedded .deps.json contents if export folder is not empty. C# version
- Add `Array.sort_stable` and `Array.sort_custom_stable`
- RayCast3D debug visuals jitter and lag behind since 4.3
- [linux] use_llvm cross compile failure
- Docs
- C++ not yet supported