godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- C# running in Godot is about 5x slower than running it from a Console app
- Exported C# project crashes on macOS when quit with CMD + Q
- Animated TileMapLayer Tiles Won't Pause When The Tree Is Paused
- Add universal sign support for index macros
- Export MeshLibrary - Apply MeshInstance Transform does not work for GLTF-based Node3D
- Make `Node.is_processing()` more descriptive about the behavior.
- Inspector folding not working properly.
- Enumeration option cannot be selected in exported variable of type enum
- Add default value to parameter of `MeshInstance3D.get_active_material()` and `get_surface_override_material()`
- Update AudioStreamPlayers `Vector` to `LocalVector`
- Docs
- C++ not yet supported