godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Expose `ImporterMesh.create_shadow_mesh()` to scripting
- Mouse enter & exit signals trigger falsely when viewport is scaled (canvas_items mode) and mouse input is manually triggered
- Only exclude non-public script properties from editor tooling
- Add a debug draw mode for displaying UV2 (lightmap) texel density
- Materials on instances using viewport textures do not properly interpret nodepaths
- Evaluation of LTO configuration for all targets, and its impact on build time, build size, and performance
- [3.6] Setting OBJ to use .material file only works after manually re-importing.
- CompositorEffect in Mobile renderer throws "Image needs the TEXTURE_USAGE_STORAGE_BIT usage flag"
- Further clarify the two line intersection methods
- Exported Node Array loses its contents if scene is reloaded during invalid script
- Docs
- C++ not yet supported