godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- When building projects, Godot doesnt consistently use the same dotnet executable from c++ and the c#, specifically on mac
- Shaders get corrupted after power outage
- print() Shows inaccurate data after ~15-ish seconds
- Potential use after free on GDScript callable methods; methods do not capture self object when used as callables.
- Improve quality of mesh and material resource previews in the editor
- Second "Files have been modified on disk" dialog not focused
- Optimized shrink options to binaryen wasm-opt pass
- Editor inspector issue - filename not updating when resource filename changed.
- GridMap tiles have white dots on them while the camera is not moving.
- Row of black pixels appearing and disappearing at bottom of editor window / fonts deforming.
- Docs
- C++ not yet supported