godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Android Editor [4.4.dev2]: Heavy Lag and Glitches during editing mash and mertarial.
- Minimum value `0.0001` in `hintString` for `Export` property with `PropertyHint.Range` shown as `0` in Editor
- `AudioServer.get_bus_peak_volume_left_db()` does not work in Web export for samples
- Animation Player FPS shows rounded integer but still internally stores float converted from Seconds
- When initializing a packed scene, if the packed scene root has a script that chooses a parent on _init(), causes errors and will cause segfault.
- Object with "Distance Fade" enabled does not cast shadows.
- Reduce repeated text for `SmoothStep` and its translations
- Add iOS virtual controller support
- Fix Emulate 3 Button Mouse behavior in 3D viewport
- When building projects, Godot doesnt consistently use the same dotnet executable from c++ and the c#, specifically on mac
- Docs
- C++ not yet supported