godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Moving platforms and CharacterBody2Ds are a bit buggy
- More helpful error message for `Condition "!v.is_finite()" is true`
- Unable to build engine for arm64 export template on x86_64 Linux host
- Rework BaseMaterial3D deep parallax implementation and add new features
- Add separate button for painting in the grid map editor
- [MP] Path simplification does not take visibility into account
- (Funny) Godot icon looking extended in Task Manager
- Opening project in editor fails with "Parse Error: Busy."
- Fix `CPUParticles3D` to `GPUParticles3D` weird particle conversion behavior
- GPUParticles3D linear acceleration doesn't respect velocity direction and causes particles to jitter.
- Docs
- C++ not yet supported