godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- RichTextLabel::_process_line error makes Godot unresponsive during One-Click Deploy
- Implement automatic cleanup of .godot/ folder items (.import/ in 3.x)
- Shaders rendered on a transparent viewport are darker
- Light2D misbehaves if nodes use custom draw()
- Area3D/Area2D doesn't detect static bodies if "Monitorable" is disabled
- C# CallDeferred() won't take function names in pascal case
- Frame stutter when playing a project on MacOS/Linux
- Exported (non-static) Arrays are not duplicated when instancing.
- Visible seams between GridMap tiles (sometimes only with MSAA enabled)
- [Bullet] Fast RigidBody always go through walls and Godot Crash because of Collision
- Docs
- C++ not yet supported