godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Implement conditional, printing, and enabled/disabled breakpoints
- `GraphNode` doesn't shrink automatically
- Allow binds and unbinds to be used at the same time in the signal connection dialog.
- `save_to_wav`: Improve error and remove unhandled format code
- Stream sync play and seek is setting wrong position on certain cases
- Allow to remove/make unique multiple items at once in the animation manager
- LightmapGI: Custom Sky environment does not contribute to ambient light
- Pass `PropertyInfo` to `VariantWriter`/`VariantParser` and implement store Enum name for ".tres".
- Big memory usage when too many `Area2D`s collision pair's
- CanvasItem's clip only mode on skewed styleboxes fails to clear.
- Docs
- C++ not yet supported