godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan graphics pipelines use excessive amount of memory on Galaxy S23
- Optimize `TTR`, `TTRN`, `RTR`, `RTRN` to accept `StringName` instead of `String` for the translation key.
- "Snap Controls to Pixel" only partially works
- AnimationTree.advance() on custom thread breaks update of the skeleton.
- Add support for Jolt's FixedConstraint joint
- Cache `String` concatenation in `_blend_node`
- Add a method to get (global space) AABBs of collision shapes
- Preserve mouse and key state when reparenting controls.
- Fix the use of `Object::_instance_bindings` when GDExtensions are uninitialized
- Environment "Glow" should be put before the "Tonemap"
- Docs
- C++ not yet supported