godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot becomes unresponsive when editing an AnimationTree.
- Mutable properties of `Resource` reference declared as `const` are not read correctly in 4.3 and later
- Optimize `String` and `Vector` equality test if the arguments are copies of each other.
- (Partially) fix compilation for `OpenBSD`
- Vulkan graphics pipelines use excessive amount of memory on Galaxy S23
- Optimize `TTR`, `TTRN`, `RTR`, `RTRN` to accept `StringName` instead of `String` for the translation key.
- "Snap Controls to Pixel" only partially works
- AnimationTree.advance() on custom thread breaks update of the skeleton.
- Add support for Jolt's FixedConstraint joint
- Cache `String` concatenation in `_blend_node`
- Docs
- C++ not yet supported