godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- PhysicalBones break after saving and reloading the scene
- Font in Visual script in 4.0 is worse than 3.2 . .
- AudioStreamPlayer high-freq artifact, pops, stereo channel corruption
- Inconsistent base class detection
- Crash when overriding _set (?)
- Tilemap - unexpected high memory usage per Tile
- RigidBody2D isn't detecting every collision
- Erroneous Error: The signal is declared but never emitted. UNUSED_SIGNAL
- Setting RigidBody global_transform into the `_input` function fails.
- Crash importing possibly empty/corrupted .wav
- Docs
- C++ not yet supported