godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Don't compile advanced `Control` nodes if `disable_advanced_gui` is on
- `EditorExportPlugin._export_end()` called multiple times when exporting with a `EditorExportPlatformWeb`
- Reuse Sprite3D meshes across nodes when possible.
- Use 3D related nodes in editor causes runtime issue with `disable_3d = true` export template
- Add Annotation to List Resources From Dir
- Add str.strip(), deprecate str.strip_edges(), improve lstrip()/rstrip()
- Add custom shader support to SpriteBase3D
- Crash when loading large meshes
- Crash on macOS when adding 17000x750 texture
- Add `script_changing` signal in Object
- Docs
- C++ not yet supported