godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Allow passing a custom epsilon to is_equal_approx() and is_zero_approx()
- Rigidbody3D (Jolt) velocity reset from ground friction after airbourne
- Fix clicks when AudioStreamPlayer3D routes to an Area3D's reverb send
- GLTF animation imports unused tracks for all animations
- Editor progress dialog's Cancel button does not work on Windows and macOS
- Render window behaves incorrectly on Linux
- Use `LocalVector` buckets for `StringName`, optimizing by up to 10%
- Errors of custom resources in C# for Godot
- Rename global transform notification to contain the word "global"
- Fix differences between CPUParticles2D and CPUParticles3D documentation
- Docs
- C++ not yet supported