godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Additive, subtractive, and premul blending do not handle fog properly.
- Compatibility: Tonemapper Exposure Affects Reflection Brightness
- Add convenience constructors to create Vector1234/i's from single values.
- Line2d.points.resize(int) or slice() not working
- Allow passing a custom epsilon to is_equal_approx() and is_zero_approx()
- Rigidbody3D (Jolt) velocity reset from ground friction after airbourne
- Fix clicks when AudioStreamPlayer3D routes to an Area3D's reverb send
- GLTF animation imports unused tracks for all animations
- Editor progress dialog's Cancel button does not work on Windows and macOS
- Render window behaves incorrectly on Linux
- Docs
- C++ not yet supported