godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- shader uniform float changes to int when calling set_shader_parameter() in GDScript with an int
- [GDScript]: Add `Rect2/I` iterators to allow enumerating their coordinates like a 2D `range(x)`.
- Creating a Plugin with a / in the name creates a nested directory and breaks the plugin
- MSVC error output through SCons has broken encoding with Chinese language
- GDScript infinity recursion when building with `dev_build=yes`
- Bind `Node` method for getting its `SceneState`
- Add comments above Object binding macros, rework PropertyHint/PropertyUsage comments
- load_resource_pack does not replace/override most file types
- Capture Tracks Only Capture once
- Fix drag and drop regression on touchscreens in `Tree`
- Docs
- C++ not yet supported