godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add functions to apply forces given a global position instead of an origin offset
- `Node2D.global_scale` returns Vector2(1.0, -1.0) when it is actually Vector2(-1.0, 1.0)
- Add ability to pan audio stream player audio left-right and front/back
- Add desktop notifications for MacOS
- Crash when trying to use D3D12 in a build that does not have Direct3D 12 support enabled
- Add option to duplicate audio bus with unique effects instead of linked copies
- Mesh materials are not refreshed properly within an active scene when modified externally
- OccluderInstance3D does not respect CSGBakedMeshInstance3D without baking csg meshes to indexed meshes
- Android Editor: Multiple indents being placed automatically behind each line when attempting to paste a code snippet
- _input_event of Area2D is impeded in SubviewportContainer
- Docs
- C++ not yet supported