godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Export arrays in singleton end up shared if initialized to same value (fixed in `master`)
- GDScript: Some way of telling if funcref.call_func is about to be called on a non-existent function
- Nested viewports don't work correctly with get_local_mouse_position()
- Refactoring Scene breaks custom properties in inherited scene
- MeshDataTool says p_mesh.is_null() is true for primitives
- Gridmap spatial gizmo is not responding
- PoolColorArray.set doesn't work
- shader on gui element is applied to geometry and text - probably missing z value
- Collisions of RigidBody2D are offsetted when moving.
- Forwarding Signals in C# - not passing arguments as expected
- Docs
- C++ not yet supported