godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Godot is slow when running game in debug mode when V-Sync is enabled in the editor (Wayland)
- Add BlendSpace BlendPoint weight transitions by velocity limiting
- Random PRODUCTION Android Crashes (split_config.arm64_v8a.apk!libgodot_android.so)
- Add `callable_sp` macro to remove boilerplate in core
- Fix "Create Custom Bone2D(s) from Node(s)" to create working bone chains
- Add Vector constructors that accepts a single scalar or no arguments.
- Soft body collision unstable
- Convert Theme Overrides to Type Variation
- Add microshadows support
- Fix crash after clearing `SpriteFrames`
- Docs
- C++ not yet supported