godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Android: Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS
- [MSDF] Add font variation to control outline roundness.
- Fix performance issues when moving the mouse with high polling rate on Windows
- Add symmetric_fill to Slider and use it for ColorPicker intensity slider.
- Add move_and_push
- Avoid unnecessary copies of container types
- Invalid warning of using `await` on calling @abstract function
- Add "CanvasGroup" clip children mode
- Add 2D MSAA to GLES3 backend
- Godot 4.5.1's Language server doesn't correctly match project paths
- Docs
- C++ not yet supported