godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix `OS_LinuxBSD::get_video_adapter_driver_info()`: get IDs from currently selected graphics card
- Rename `file` parameter to `path` in many FileAccess methods
- (GL->VK (ANGLE) Compatiblity renderer) 60FPS pure black 3k polys -> 24fps w/ light 3k polys lag on 3D
- Fix missing null pointers checks to prevent later crashes
- Editor: Show a confirmation dialog before making external resources unique
- Implement importer resolution scale to reduce texture quality without affecting size
- Add `amount_ratio` to cpu particles to dynamically change amount emitted
- Components for Node
- SCons: SCU spring clean to make sure folders are accelerated
- Incorrect warning (performance hog): Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents.
- Docs
- C++ not yet supported