godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GDScript: Add an `@override` annotation for enforcing proper override semantics
- Skinned meshes disappear on second and subsequent runs unless cache is cleared
- Avoid unnecessary accessibility calls when accesskit is not supported
- OS.has_feature("shader_baker") always returns false, even when it's enabled and seems to be working
- Add helper function in project setting to register global shader parameter
- Make `RD::texture_create` take a `Span<Span<uint8_t>>` to avoid needless allocations.
- Remove automatic capacity shrinking from `CowData` (`String`, `Vector`, and `Array`)
- Improve readability of negated ternary expressions
- Core: Modernize C header with C++ equivalent (core/version.h)
- Add “Inherit Emitter Scale” flag to ParticleProcessMaterial
- Docs
- C++ not yet supported